Is 3 Panzer

Is 3 Panzer Inhaltsverzeichnis
Der IS-3 (von Iossif Stalin; deutsch Josef Stalin oder Objekt ) war ein schwerer sowjetischer Kampfpanzer der IS-Serie, der gegen Ende des Zweiten. Der IS-3 war ein schwerer sowjetischer Kampfpanzer der IS-Serie, der gegen Ende des Zweiten Weltkrieges als Weiterentwicklung des IS-2 konzipiert wurde. Als IS-Serie oder Stalinpanzer wird eine nach Iossif Stalin (deutsch: Josef Stalin) benannte Serie schwerer sowjetischer Kampfpanzer bezeichnet. Inhaltsverzeichnis. 1 Geschichte; 2 Modelle; 3 Siehe auch; 4 Literatur; 5 Einzelnachweise. IS-3, benannt nach Josef Stalin: Der letzte sowjetischen Panzer des Zweiten Weltkrieges kam für den Einsatz gegen Hitler zu spät. Panzerherkunft. Die Entwicklung wurde im Jahr begonnen. Im Zweiten Weltkrieg kamen keine ISPanzer zum Einsatz. Dennoch nahmen 52 Fahrzeuge. Seitdem Russland den Super-Panzer T Armata vorgestellt hat, arbeitet man auch im Westen an neuen Kampfpanzern. poig.eu sprach mit. poig.euxb2eeebjpg. Ebenfalls neu sind diverse optronische.

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Die Auswahl einer anderen Region kann die Inhalte der Website beeinflussen. August bis 2. Typ Schwere Panzer Schwere Panzer.Having some of the worst accuracy of tier 8 combined with the inconveniently low ammunition capacity of 28 rounds means it is highly recommended to limit most engagements to within meters, where the IS-3A will be able to leverage its high burst damage most effectively.
Against same tier or sometimes higher tier heavies, these 3-round clips could still remove over half of their HP bar before the opponent reloads.
In addition, its autoreloader has been balanced in such a unique way that it refills faster with lower in-clip ammo count, in comparison to the Italian mediums that can only fully utilize their DPM when single-firing.
This requires more careful target selection to avoid hitting obstacles or spaced armor, which, when combined with the gun's poor accuracy, can be a problem.
However, due to the tank's brawling character and ability to reload the last round in clip thus switching between ammo types quickly, it is suggested that one should consider bringing some into battle.
The turret, however, is thinner and flatter on the sides and rear, meaning that shots which would have ricocheted off the side of an IS-3 's turret are somewhat more likely to penetrate the IS-3A's.
Incidentally, both the gunner and commander are considered "loaders" and it may be worthwhile to train safe-stowage on one of them if a player intends to use the IS-3A regularly and competitively.
Overall, the IS-3A is effectively a DT armed IS-3 that trades off mobility, side protection and handling for an autoreloader with improved ammunition.
All of this combined with the likelihood of seeing tier 10 vehicles regularly makes the IS-3A a tier 8 heavy better suited for more skilled players who can more capably compensate for its many crippling weaknesses.
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Player Opinion. Pros and Cons Pros: 3-round autoreloader, the first shell reloads the fastest High-velocity APCR as standard ammunition HEAT as premium Very strong turret armor Same hull as a regular IS-3 - low profile, pike nose, spaced side armor Very cheap to repair Cons: Very thin but hard to hit turret roof Low engine power, inferior mobility compared to IS-3 Poor gun handling and accuracy Has a three-man crew, rather useless as a Soviet heavy crew trainer Poor viewrange Performance This tank can be played somewhat like a regular IS-3 but at the expense of many crippling drawbacks, yet with the addition of sustainable burst capability, it can prove to be no less effective: The IS-3A has a measly horsepower engine that is even weaker than the stock engine on the IS Sources and External Links.
Heavy Tanks. Premium tanks. However your gun is still the same mm cannon as on the initial IS-2 at which is situated at a lower battle rating, so it is understandable that you will struggle to penetrate many heavy enemies frontally now at the higher battle rating, even with the new shell that can go through mm of armor at close range.
In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic.
Your armour is amazing in a downtier to Battle Ratings 6. Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased.
Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy.
The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.
The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles.
If you know that the game is an uptier e. Also, long-range engagements are a gamble, since your top round and long reload times make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance.
However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.
In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down.
Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the driver's position?
Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance.
Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns most of them have ATGMs, though.
Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs.
Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually, you're moving in the other direction.
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the T32 and Caernarvon.
Play this tank almost any way that is favourable. A few tips to increase this vehicle's performance:. This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row.
Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must research Parts and FPE first , this is extremely important.
Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates.
Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.
Late in , development of the next generation of the IS heavy tanks started, following after the IS-2 tank. The tank was to be better in armour compared to the IS-2 as a response to the new Tiger II that showed up and is able to penetrate the front armour of the hull.
The project was codenamed Kirovets-1 and was headed by General Nikolai Dukhov. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second.
The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.
Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October when it trialled and accepted for production as the IS As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun.
Because of this, the IS-3 was not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts.
The Chelyabinsk factory produced IS-3s from to for a total of 1, tanks. Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April to assist in the fightings, but they arrived too late to be committed to any fighting.
It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British Conqueror and the American M heavy tanks.
Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability.
A short modernization program from to was made to fix these issues with tanks in production and in the depots with no change to the name designation.
The IS-3 was then modernized further in the s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes.
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in during the Hungarian Revolution with a single heavy tank regiment.
In , the regiment composition is changed to between heavy tanks and 21 heavy assault guns in a mixed formation. Another change between saw this mixed unit changed to consist of only heavy tanks but now consists of up to heavy tanks.
Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer T heavy tank in the s.
During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.
Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour.
Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the M48 Patton also could not defeat the IS-3M.
Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat.
Of the , 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits.
The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the T , though this did not prove fruitful.
With the introduction of the lighter and more mobile T main battle tank in the s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete.
However, in , Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.
Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks.
Still, the order did not mean the dissolution of heavy tank units as by , there were still up to 2, heavy tanks in the Far East.
To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.
While the frontal hull armor is not as thick as its German counterpart, it more than makes up for as it is sloped and the tank is agile enough to use it effectively.
The front of its upgraded turret is also very well armored and has small weak points, making it difficult to penetrate. However, it cannot use this to hull down in common locations because the tank has a low profile and lacks gun depression.
Instead, use rises in the ground to engineer yourself extra gun depression, or hull down behind the wrecks of enemy tanks. Another technique the IS-3 excels at is reverse sidescraping; the act of showing its side armor at an extreme angle by parking its back up against hard cover; as the front-mounted turret limits exposure from doing so.
However, due to the low profile of the tank, the turret roof or engine deck can often be penetrated in this position.
In addition, the IS-3 cannot use classic sidescraping techniques due to its pike nose negating the sloping of the frontal armour and forward mounted turret; doing so only exposes the already thin frontal hull at a flatter angle.
Despite this, the IS-3 is a devastating tank up front when it is equipped with its top gun, boasting solid alpha damage and high penetration.
Low profile, sloped armor, mobility and alpha damage make this tank very useful in all situations, particularly in urban and close-range combat.
At this tier the once-fearsome mm DT bounces off enemy armor more frequently, so try to get side shots when you can until you can research the BL The upgraded BL-9 gun wreaks havoc on tier 9 tanks and below, boasting very high alpha and penetration for its class but lacking in the fire rate department.
The Gun Laying Drive and Vertical Stabilizer are reasonably effective, although the usefulness of these are eclipsed by that of the Gun Rammer and Vents.
Due to the horrible accuracy and aim time of the IS-3, taking more than the occasional potshot beyond m is not recommended. However, the excellent on-the-move gun handling allows it to snap shots without aiming them at close range.
Angled properly, the IS-3's armor will consistently bounce shots from other tier 8's and below, especially from the front.
Be careful at close range, however, as the center turret roof panel is extremely prone to being overmatched, especially against taller tanks, which most heavy tanks you face are.
Its playstyle is well-suited to aggressive force leading and peek-a-booming when at top tier. The IS-3 will find itself at home on urban maps and other maps that allow it to take cover and move to get close to a target.
A semi-hull-down position works well at mid-range, covering the somewhat vulnerable frontal armor and forcing shots to be taken on the extremely hard-to-penetrate turret.
One thing of note is that unless the IS-3 is angled upward, the lower plate is generally just as strong as, if not stronger than the rest of the frontal hull, preventing it from being used as a weakspot.
Thanks to its spaced side armor, it often takes non-damaging shots on the sides, but the tracks tend to get damaged often.
Once the mm BL-9 is unlocked, the IS-3 displays truly fearsome power and is among the kings of tier 8 tanks, able to threaten even tier 10's.
It cannot be stressed enough how glorious of a gun the BL-9 is to those used to having only mm of penetration. With its mm of penetration, the IS-3's top gun one of the highest penetration guns among non-premium tier 8 heavies, eclipsing competitors such as the , the O-Ho and T Although it is not nearly as accurate as most guns, the IS-3's top gun is still accurate enough to land shots into somewhat small weak spots at closer range, such as the cupola of the AMX M4 mle.
However, due to low profile, the cupola of the T29 , T34 , T30 , and even the M and Conqueror is quite often impossible to hit.
Just don't try out firing most enemies, as they will likely have a better rate of fire than you.
With the BL-9, it is even possible to pen the side of most tanks in game, such as the E's turret, though the premier steel walls of the game such as the E and E75 from the front still prove to be very frustrating opponents.
Aiming at flimsy weakspots, as with most heavy tanks, can amplify the effectiveness of the IS Using this method, it is not too difficult at all for you to beat out a multitude of Tier 9 tanks, or skilled players in tier 7s or even tier 8s, as they will not expect you to pummel their weak spots rather than shooting for possibly hidden locations where you know you will pen; this is especially effective against T29s and T34s if they are using plenty of cover or are hiding behind dead tanks.
Enforce your supremacy when at top tier, especially if the opposing team has no IS-3 of their own. With your alpha damage do not be afraid to knock out lower tier medium or light tanks that could prove to be a nuisance first as long as they are within your "brawling ring".
Otherwise focus on eliminating other heavies. When not at top tier, as with the IS, it becomes more rewarding to be "plucky", or clever, especially in T10 games, as if you join your fellow T10 heavies you will be out-alpha'd and creamed by higher tier enemy tanks, especially tanks like the E and E75 on flat terrain if you are unable to flank fast enough.
But it can become extremely rewarding for you if you are able to get behind a higher tier tank and potentially cripple them. However, unlike in the IS, you have a ridiculously strong turret, particularly from the front.
It is so strong in fact that it should be no surprise that even premium rounds from a Maus or even the much more lethal E will just bounce right off your turret like it is nothing.
If you have allies with a line of fire on such tanks and have a good position in which you can bounce such shots off of your turret, do not keep your pride from letting your allies knock these tanks out while they are distracted with trying to assert their power upon your tank.
The IS-3, strangely however, has weaker points on its pike nose which skilled players who are aware of them can easily exploit, this makes playing against such players of which there are many a slightly poor proposition for the IS-3, as virtually anything with mm of penetration or more can easily punch through these weak spots.
Dadurch erhielt die Wanne am Bug die charakteristische Form eines umgekehrten V, so dass auftreffende Geschosse nicht mehr Richtung Turm, sondern zu den Seiten hin abgelenkt wurden.
Die frühen Modelle waren noch nicht ausgereift und hatten einige Mängel an Kraftübertragung und Fahrwerk, die erst mit einer Überarbeitung des IS-3 im Jahr beseitigt wurden.
Der Panzer wurde mehrmals modernisiert. Es wurde das Funkgerät R eingerüstet und wiederum die Struktur der Wanne verstärkt. Der IS-3M wiegt 49 Tonnen.
Das bewährte Laufwerk der Vorgängermodelle wurde beibehalten. Der IS-3 verfügt über ein drehstabgefedertes Stützrollenlaufwerk mit sechs Lauf- und drei Stützrollen auf jeder Seite.
Die Antriebsräder befinden sich wie bei den meisten sowjetischen Kampfpanzern am Heck, die Leiträder am Bug der Wanne. Der interne Treibstoffvorrat von l Diesel wird durch l in externen, seitlich angebrachten Zusatztanks ergänzt.
The IS-3A is a Soviet tier 8 premium heavy tank. In —, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T heavy tanks.
The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver.
The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
This tank can be played somewhat like a regular IS-3 but at the expense of many crippling drawbacks, yet with the addition of sustainable burst capability, it can prove to be no less effective:.
This severely limits the IS-3A's mobility, especially when trying to climb. As a result, it pays to keep the IS-3A on flat terrain, and, if possible, on city streets.
Compared to the regular IS-3 , the gun loses much accuracy in exchange for the powerful autoreloader, and is plagued by abysmal soft stats, which make getting those signature IS-3 snapshots extremely unlikely.
Having some of the worst accuracy of tier 8 combined with the inconveniently low ammunition capacity of 28 rounds means it is highly recommended to limit most engagements to within meters, where the IS-3A will be able to leverage its high burst damage most effectively.
Against same tier or sometimes higher tier heavies, these 3-round clips could still remove over half of their HP bar before the opponent reloads.
In addition, its autoreloader has been balanced in such a unique way that it refills faster with lower in-clip ammo count, in comparison to the Italian mediums that can only fully utilize their DPM when single-firing.
This requires more careful target selection to avoid hitting obstacles or spaced armor, which, when combined with the gun's poor accuracy, can be a problem.
Eigenschaften Konfiguration zurücksetzen. IS-3 2. Zeit zum sukzessiven automatischen Nachladen Schierke Brocken Granate ins Magazin. Diese blieb bis Mitte Frauen Wm Im Tv er-Jahre mit dem T und seinen Abkömmlingen das Erkennungsmerkmal sowjetischer Panzer. Zeit zum automatischen Nachladen einer Granate. Die Serienfertigung wurde Mai begonnen. Is 3 Panzer Navigation menu Video
Загляни в танк Panzer III В командирской рубке. Часть 1 Mannschaft Kommandant Kommandant Funker. Die Antriebsräder befinden Berlin Nach Leipzig wie bei den meisten sowjetischen Kampfpanzern am Heck, die Leiträder am Bug der Wanne. Werden Sie Teil der Community Mehr als Anmelden fehlgeschlagen. Kunst Video Soundtrack. Chefkonstrukteur M. Beim IS-3M wurde die Turmfrontpanzerung auf mm reduziert. Der IS-3M wiegt 49 Tonnen. Hauptseite Themenportale Berlinien Kino Artikel.Is 3 Panzer In Sammlungen
Wechsel zum Feuermodus. Die Angaben gelten für Rammbock Kaufen schnellen Modus. Balschi schuf einen neuen Geschützturm mit einer stärkeren Panzerung und einer runden, geschossabweisenden Der Bachelor Ganze Folgen. IS-3 2. August bis 2. Fahrzeugvergleich 0 Pfeil.
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